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New Strategy FTW

I implemented the new strategy and already it’s doing better than the old one.

What is this magic new way to play the game?

if (bucketX < screen.ScreenSize.Width / 2)
{
    Paddle.Rotate(NxcMotorPort.OUT_A, (sbyte)-_basePower, 40);
}
else
{
    Paddle.Rotate(NxcMotorPort.OUT_A, _basePower, 40);
}
return;

I like to call it “Flail Wildly”.

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